Sixteen and Counting in the Sims
Recently, it was the sixteenth birthday of the Sims video game franchise. They really kicked it off in style too. The nostalgia was at its peak. EA did us all the honour of releasing a blog post throwback to the good old days of pixelated Sims fun in the original The Sims game, and more!
Our Sims players have all been a part of something special. Ever since the franchise’s first game launched way back in 2000, we’ve been lucky to have so many amazing people enjoy our games.
We sat down with a few people who’ve worked on the franchise for years: Lyndsay Pearson, Senior Producer; Daniel Hiatt, Senior Game Designer; Robi Kauker, Senior Audio Director and John Brown, Senior Animator to learn more about the franchise we all love. Help us wish The Sims a very sweet sixteen!
Toilet Truth – There have been tons of household objects added to The Sims in franchise history, but the very first was a toilet. Because you absolutely need a toilet.
Stamp of Approval – More than ten years ago, France issued an official postage stamp honoring The Sims.
Mime Crime – In order to ship The Sims in China, the Life of Crime career track was renamed to Life of Mime, and all the content changed to make it mime-themed.
Tiki Tuesday: Part 1 – Early in the development of The Sims, the development team moved into an office at Walnut Creek. To get in the spirit while developing House Party, the whole office was decked out as a Tiki bar.
Covered Up – On November 22, 2002, The Sims became the first video game to grace the cover of Newsweek.
Sixpence the Richer – The Sims’ currency is called Simoleons, and that name comes from the word “simons”, a piece of 18thcentury British slang for sixpence.
Tiki Tuesday: Part II – The piñata lasted for years, through the development of The Sims 3. “They said we’d open it when we shipped TS3,”says Pearson. ”Even after we shipped, the piñata lived on, unharmed, for years. Pretty sure it’s still hidden on the floor somewhere.”
Color Coding – For a time during development of The Sims, bladder failures were…a more realistic color. The development team found it to be too much, and they were changed to a translucent blue.
Cat’s Cradle – If you were playing The Sims Hot Date during a specific two week period while the team fixed bugs before launching The Sims Unleashed, there’s a good chance your Sim’s blind date might have been a cat.
Voice Activated – Producers on The Sims have lent their voices to the game in the past. The wombat in The Sims 2 was voiced by a Create-A-Sim producer, and the living gnome in The Sims as voiced by one of the producers on The Sims 1.
Hair Today, and Tomorrow – Way back in The Sims 2, one of the first hairstyles in game was modelled after our own SimGuruGnome. He still has the same style today!
Servo the Robot Butler – The experimental home robot known as Servo was introduced inThe Sims: Livin’ Large and was re-introduced for The Sims 2: Open for Business. Servo is known as the very first NPC ever featured in The Sims.
Get the Look – The UI for The Sims 2 Create-A-Sim was redone and shuffled eight times before the team decided on the look they wanted.
Double Jeopardy – The Sims have appeared as an answer on Jeopardy. Twice!
The Origins of Simlish – The fictional game language of The Sims known as Simlish was inspired by real languages like Ukranian, Tagalog and Navajo, as well as the voice actors themselves struggling to pronounce certain words properly.
Sound Off – In The Sims, there were just under 3,000 sound files in the game. By the time the team finished The Sims 4, there were more than 110,000 sound files.