PC Games Feature The Sims 4
German magazine, PC Games, recently featured The Sims 4 and talks about the new information released. Do you like what they have to say about The Sims 4 and will you be pre-ordering The Sims 4?
They’re back! The gibberish-talking Sims. Packed with more emotions, more lots, more objects, a brand new technology called “Smart-Sim”, new tools for more entertainment and the best true-to-life experience of the Sims series. This, dear readers, is what we call a full-bodied announcement. In a conference call with Ryan Vaughan, the producer of The Sims 4, these prompts were slapped a lot, but given the preview pics we got, our enthusiasm was kept within a limit. Yes, there are innovations in The Sims 4, which we’d like to present to you.
The most striking change for the gamer will be displayed through the figure’s emotions. Moods as anger, joy, sorrow, depression and plenty more are actually visible. The Sims’ facial expressions and gestures show you how they’re feeling right now. What a Sim moves around like in the world is also dependent on their mood. Even more: The interactions a Sim is able to perform are mostly dictated by their sentiment. Vaughan names an example: “An angry Sim is easily identified by their aggressive facial features. They clench their fists and stomps around. When you click on another Sim, aggressive interactions become available, such as arguing or quitting the friendship.”
Emotions also affect the Sims’ skills. An angry character for example puts more effort in a sporting activity, making him exercise faster and more effective.
The Sims also get the ability to remember things. This means, if a Sim gets cheated on by their partner, this negative experience will be kept in mind. A reconciliation is basically possible, but this won’t solely happen by “Tell a joke” anymore like it was the case in The Sims 3. In fact, you’ll have to reduce suspiciousness and doubt and gain trust, which will also be possible thanks to emotions.
No forced online mode
EA president Frank Gibeau said in an interview in July: “We listened to the feedback on Sim City and decided to design The Sims 4 as a single player – and offline-experience.” In the conference call with Ryan Vaughan he answered to the question, to what extent the offline mode is planned due to the troubles arising around Sim City: “It’s not really a result of the experiences with Sim City. The Sims 4 actually is a single player offline game to the core. We focused on designing the game in a way that we know will be appreciated by the Sims players. We develop a base game you’ll play as a single player and offline to give you control over the brand new Sims. The Sims 4 is about the player’s emotional tie to their emotional Sims in a vivid environment.”
Well put, now the new Sims have to convince. What has been shown already is neat, but it could be more.
(Create a Sim)
Toolbox: Sims tools
The Sims 4 has completely revised creative tools to create more realistic sims.
The character editor now allows to model a Sim entirely. This for example applies to the facial bone structure. (1)
Also other body parts are directly and infinitely editable, such as belly, bottom and limbs. (2) This shall make the Sims easier distinguishable from another.
“Neat new features for more simulation”
The full-bodied innovations just aren’t enough for me. Maybe I’m too demanding? More emotions and more editing possibilities thanks to the creative tools, that surely are good and fine things. But these don’t make a difference for a new Sims game. What I don’t like is the announcement that Sims fans won’t be able to import their creations from The Sims 3 into the new game. The new graphic isn’t that different, is it?. The Sims 4 is certainly gonna be a lot of fun but the advancement of the Sims series fails briefly given the announced content so far.
Want to read more officially published articles, interviews and magazine features of The Sims 4? If so, check out our post of The Sims 4 Magazines & Previews Summaries.